Ship Modeling
In the ship modeling club, students in grades 1 through 9 build model ships.
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In the ship modeling club, students in grades 1 through 9 build model ships.
"EditLab" – for young people ages 10–18: audio recording, video editing, and creating your own content using computer software.
Programming Club for children ages 10–14. Participants learn to use computers and program, create their own projects—such as robots and auto…
A program for young people ages 14–19: React (JavaScript library), working with APIs and databases, Ant Design UI components, web design pri…
Mechatronics Club for children and teens ages 9–19: By combining electronics and mechanics, participants create their own projects and inven…
VEX Robotics Club for children ages 8–13: participants build and program robots, solve problems, apply their knowledge of physics and math,…
Basics of Programming Through Minecraft for Children Ages 8–13. Students learn visual programming and how it relates to everyday situations,…
A club for young people ages 11–19, where participants learn the basics of engineering step by step and build their own combat robots. Parts…
Prototyping Club for 10–15-year-olds at Sigulda State Gymnasium. Students learn to use Tinkercad and Fusion 360, as well as drafting and 3D…
Drone School for children and teens ages 9–19: Students learn to fly recreational drones, study their structure, the basics of aerodynamics,…
Robotics classes using LEGO Spike Prime and Mindstorms kits: Children build robots and program them using block-based programming to make th…
Programming classes for children ages 9–11 in the visual Scratch environment: by connecting command blocks, students create their first anim…